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Tutorial 001 / Ableton Live

Build a Falling Spectral Lead

A synth lead made with Operator, a downward pitch envelope, chorus, delay and reverb.

10 stepsOperatorLive 12 Suite

Listen to the finished sound

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Follow the synthesis steps in order. Use the audio examples and device screenshots alongside the settings.

Step 01 / 10

Start with Operator

Load the plain Operator instrument. Start with oscillator A on Sine, Coarse 1, Fine 0, Level 0 dB, and B/C/D levels at −∞ dB. Operator's output Volume is −18 dB, Spread 0%, Transpose 0 st, and Tone 70%. Switch Filter, LFO and Pitch Env Off.

Use the initial amplitude envelopes: A has Attack 0 ms, Decay 1.00 s, Sustain 0 dB, Release 400 ms. B/C/D have Attack 0 ms, Decay 400 ms, Sustain −24 dB, Release 400 ms. Their initial velocity amounts are 50%. If your user-saved default differs, the starting-state table lists every initial parameter.

At this stage, the sound is a plain sine note.

Step 1 — Operator's starting state
Step 1 — Operator's starting state · Select image to enlarge

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Next: Layer the four oscillators →

Step 02 / 10

Layer the four oscillators

Click Operator's lower-right global section to reveal its algorithms. Choose algorithm 11, the far-right diagram showing A, B, C, and D side by side, all feeding the output. This is parallel additive layering. A different algorithm will cause frequency modulation and produce a different sound.

Enable all four oscillators. Click each oscillator's colored A/B/C/D area to edit its central panel. Choose the waveform from the Wave menu.

Oscillator Wave menu Abbreviation in panel Coarse Fine Level
A Saw 4 Sw4 2 0 −5.0 dB
B Sine Sin 4 0 −1.0 dB
C Saw 3 Sw3 3 0 −7.0 dB
D Saw 8 Sw8 1 0 −18 dB

For each oscillator, set Fixed Off, frequency quantization On, oscillator retrigger On, phase 0%, Feedback 0%, frequency-to-velocity 0, level-to-velocity 0%, and level-to-key 0%. Keep its pitch-envelope destination enabled. Fine is Operator's ratio fine control; it is not a conventional cents knob.

A establishes the strong even-harmonic body. B reinforces the fourth harmonic. C supplies the third harmonic and additional upper components. D supplies a quieter fundamental and fills out the spectrum.

Step 2 — Four parallel oscillators, before envelope shaping
Step 2 — Four parallel oscillators, before envelope shaping · Select image to enlarge

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Next: Shape the amplitude envelopes →

Step 03 / 10

Shape the amplitude envelopes

Repeat this table for A, B, C, and D. Editing A alone does not update B–D.

Envelope control Final value
Attack 145 ms
Initial −∞ dB
Peak 0.0 dB
Decay 1.10 s
Sustain −10 dB
Release 350 ms
Loop mode None
Repeat Off
Time < Vel 0%
Level < Vel / Vel 0%
Level < Key / Key 0%
Release < Vel 0%

The attack makes the note swell, while the nonzero sustain keeps the body alive during the hold. The release allows a short fade after note-off.

Final A waveform and amplitude envelope; repeat the envelope on B, C and D
Final A waveform and amplitude envelope; repeat the envelope on B, C and D · Select image to enlarge

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Next: Add the downward pitch movement →

Step 04 / 10

Add the downward pitch movement

Enable Pitch Env in Operator's right-hand column, then click that section to display its envelope.

Pitch-envelope control Final value
Amount 100%
Initial / Peak +2 st / +2 st
Attack 0.00 ms
Decay 1.10 s
Sustain / End 0 st / 0 st
Release 899 ms (approximately 900 ms)
Attack slope 0%
Decay slope 0%
Release slope 100%
Loop mode / Repeat None / Off
Time < Vel 0%
Destination A A, B, C and D enabled; amount 100%
Destination B Off

The pitch-envelope curve handles are visible in the graph. Select the decay segment and set its slope to 0%; do not leave the initial 100% decay slope. The small two-semitone movement looks almost flat at the graph's full vertical scale.

Hold a G4 note. The tone starts two semitones above the played note, then falls to G4 over 1.10 seconds.

Final pitch-envelope settings
Final pitch-envelope settings · Select image to enlarge

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Next: Set the filter and global controls →

Step 05 / 10

Set the filter and global controls

Control Final value
Filter On; Lowpass; Clean circuit; 24 dB/oct
Frequency / Resonance 6.20 kHz / 0.0%
Filter Drive 0.00 dB
Filter envelope amount 0%
Filter < Key / Filter < Vel 0% / 0%
Filter LFO modulation Off
Shaper Off
LFO Off
Spread 8%
Tone 70%
Transpose / Time / Time < Key 0 st / 0% / 0%
Output Volume +2.5 dB
Panorama / Pan < Key / Pan < Rnd Center / 0 / 0
Voices 6
Global Rtg Off
Interpolation / Antialias On / On
Glide Off; inactive time 50.0 ms
Pitch-bend range +5 st

Leave the global velocity, key, aftertouch and mod-wheel modulation amounts at zero. This keeps the patch at a consistent level across velocities.

Global algorithm, voices and quality settings
Global algorithm, voices and quality settings · Select image to enlarge

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Next: Add Chorus-Ensemble →

Step 06 / 10

Add Chorus-Ensemble

Place Chorus-Ensemble immediately after Operator.

Control Final value
Mode Ensemble
Rate 0.65 Hz
Amount 22%
Width 100%
Feedback 0.0%; inversion Off
High-pass Off
Warmth 0.0%
Output 0.0 dB
Dry/Wet 20%

Use Ensemble mode for moving stereo layers. Leave inactive Chorus/Vibrato controls at the values in the complete settings.

Final Chorus-Ensemble
Final Chorus-Ensemble · Select image to enlarge

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Next: Add the stereo echoes →

Step 07 / 10

Add the stereo echoes

Place Delay after Chorus-Ensemble.

Control Final value
Left / Right mode Time / Time — both Sync switches Off
Link On
Left / Right time 939 ms / 939 ms
Feedback 32%
Ping Pong On
Smoothing Repitch
Filter Off
Freeze Off
LFO > Delay / LFO > Filter 0% / 0%
Dry/Wet 22%

Set both sides to 939 ms for widely spaced echoes. Keep the filter Off so the repeats retain the bright tone.

The 32% feedback lets the echoes fade while preserving a spacious stereo trail.

Final Delay
Final Delay · Select image to enlarge

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Next: Add the diffuse reverb →

Step 08 / 10

Add the diffuse reverb

Place Reverb after Delay.

Reverb section Final settings
Input Filter Lo Cut Off; Hi Cut Off
Predelay 12.0 ms
Early Reflections Spin On; Rate 0.30 Hz; Amount 17.50; Shape 0.50
Size 120.00; smoothing Fast
Decay 8.50 s
Diffusion / Scale 85% / 65%
Density High
Stereo 100.00
Diffusion High On; Shelf; 6.00 kHz; multiplier 0.85
Diffusion Low Off
Chorus On; Rate 0.30 Hz; Amount 0.36
Reflect / Diffuse levels −6.0 dB / +2.0 dB
Freeze Off; Flat and Cut On but inactive while Freeze is Off
Dry/Wet 68%

The Diffusion High value 0.85 and Chorus Amount 0.36 are the unitless values shown by Reverb, not percentages. Keep the input cuts disabled: their initial settings otherwise remove too much of the bright source.

Final Reverb
Final Reverb · Select image to enlarge

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Next: Set the final width and gain →

Step 09 / 10

Set the final width and gain

Add Utility after Reverb. Set Input = Stereo, Width = 85%, Gain = +0.50 dB, and Balance = Center. Keep both phase-invert switches, Mono, Bass Mono, Mute and DC filter Off.

The width adjustment focuses the stereo field slightly. The gain sets the final output level. Set the Width control to the displayed 85% value.

Step 9 — Final stereo width and gain
Step 9 — Final stereo width and gain · Select image to enlarge

The complete signal order is now:

Operator → Chorus-Ensemble → Delay → Reverb → Utility

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Next: Explore the finished sound →

Step 10 / 10

Explore the finished sound

Play the finished instrument and let the echoes and reverb fade. Short notes emphasize the swell and falling pitch; longer notes settle into the sustained tone. Try other notes to explore how the harmonic layers change across the keyboard.

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Audio & settings ↓

Audio & settings

Audio recordings and settings for this tutorial.